trick Unity into opening the same project in two different Editors
I designed my first functional 3D print.
I just finished my first serious papercraft model. It definitely not perfect, but I think it turned out decently. Source is here.
Quick post on getting Blender 2.8 configured for modeling with the intent of 3D printing the results.
Right now, I’m spending some of my free time getting up to speed with Spring Boot. Opinionated frameworks like Spring seem like they’d be a great way to build some quick prototypes for some ideas I’ve got bouncing around my head without having to go through the learning curve a whole new language. I’m already… Continue reading Using multiple SpringBootApplications in one Spring Boot project
How to fix a small, but not very well documented, quirk of Unity command line builds.
This weekend, I made an interesting (re)discovery. I was digging though some old emails and found an email with details about how an acquaintance and I were creating a centralized git workflow. I figured out how to keep my project in sync with yours. I use git on the command-line, but I imagine it should… Continue reading Creating a centralized git workflow
If you add ‘–‘ to your git command, git will know not to process anything after the double hyphen as a command-line argument. This was useful to know for the situation I just found myself in. I had accidentally cloned a repo into a directory called “–force”. I had placed the –force argument in the… Continue reading Using the ‘–‘ argument with git
Inside WordPress’s WYSIWYG editor, if you start a line of text, inside a code tag with a bad character, in my case, the ‘#’ character, the output gets screwed up. Here’s how to fix it. If anyone looked at my previous post in the first week or two after I posted it, you may have noticed… Continue reading Friday Fix: WordPress code tag with a bad character